Sealer’s Game is my first novel. It’s the
first book in my fantasy romance series, The Sealer Saga. Sealer’s Game is about Lucian Veradayne, the Lord of Death, who is
given a mission to convince the moon goddess, Ruby, to have a child with him.
Lucian and Ruby, who are from two distinct lines of Sealers (essentially Gods)
are the only people in existence who can create a being capable of thwarting a
foretold calamity that will otherwise destroy an entire realm. Unfortunately,
they hate each other.
Lucian’s mission is both enhanced and complicated when he meets Ruby’s
latest Champion, Carita. He is immediately drawn to her, but isn’t sure how to
deal with his attraction toward her considering the mission that has brought
them together. But since his opportunity to get Ruby to comply with his mission
comes in the form of competing in a contest she has created to find a male
worthy of bearing a child with, and Carita has offered to help him claim a
place in that competition, the two must work together and learn to trust one
another.
Do you have a favorite
character?
In this book, Ruby was hands down the most fun to write. I adore writing
villains, especially when they are just going through their lives and have no
idea that other people think they are evil or even bad. Ruby’s moods and
actions span such a wide range of emotions. On one hand, she is lonely and can
be vulnerable, but has no idea that the way she has taught her followers to
relate to her is at the root of her solitude. On the other hand, she can be
vicious and totally lack what most of us would consider a conscience. Lucian
hates her because the two have had a child before and she cut out one of his
eyes and then tried to drown him. She is also a snarky character who tends to
get some really funny lines and reactions to certain situations, which is
always a plus.
Have you ever had a minor
character evolve into a major one? Did that change the direction of the novel
at all?
Later in Sealer’s Game readers
get to meet Ruby and Lucian’s son, Zakariah. When I first ‘met’ Zak he was
actually part of another character (whom I won’t spoil here) who eventually
took on a life of his own and became his own person. I think what I love most
about him is that despite having dark and potentially frightening powers—he’s
the Lord of Fear, Pain, Judgement, and Healing (that last one is complicated
and has a history!)—he is actually a very gentle person who deals with social
anxiety, loves gardening, and is extremely protective of small animals. The way
others perceive him and who he actually is are two drastically different
things.
Sealer’s Game is the first book in The
Sealer Saga, but it’s not the first book I’ve written with these characters. I
actually have four additional novels and a prequel novella in various stages of
development. I’ve been writing about these people and their world for almost
ten years now.
What factors influenced your
decision to self-publish your book(s)?
In my late teens and early 20s (late 90s / early 2000s) I was all about
studying different imprints and trying to write to fit within them. It was a
good next step from fan fiction and helped me learn to write consistently and
within a set of parameters. But there were certain things I wanted to do in my
writing that weren’t really ‘to market’ at the time, and back then my primary
focus was on trying to pursue a career singing country music, so in the end it
was more of a daydream than something I took with deep seriousness.
I sat down and wrote my first novel, which would eventually be titled
Sealer’s Promise, back in 2011. Self publishing was just starting to find its
legs and I studied it while running a book blog (I Write, I Read, I Review) for
three years. But I knew my stories weren’t ready yet. The overall arc of the
Sealer Saga was still forming and despite having several books in the series
written I had to figure out what order I wanted to present things in.
Once I decided it was time to publish, the choice to self publish was a
matter of wanting control. Not so much over the publishing process—although
that’s been fun and I've enjoy the learning the necessary skills—but over the
future of my characters. I am very invested in them and the idea that someone
could essentially end up with the right to tell me I could or couldn’t write
them again depending on whether they sold well was a big pass. Would I like
success? Sure. Who wouldn’t? But I care far more about telling my stories and
being able to tell them how I want to tell them.
What is your writing process?
Do you listen to music or do you like silence?
A story has likely been rattling around inside my head for months or
years by the time I start trying to pin it to paper as an outline or a draft.
Music is vital to my creative process and characters, scenes and places within
my story world are all tied to different music depending on what is going on.
Sometimes I’ll play music when writing, sometimes I’ll choose silence. But even
if I’m going to write in quiet, I usually start with whatever music I associate
with the characters who are in a scene or the music I’ve associated with that
scene before I get into my writing program and get to work.
Do you outline your story or
just go where your muse takes you?
I view my outlines as story maps, like I’m on a road trip with my
characters and we are trying to get to a set destination. If they want to take
a detour that’s fine, but they need to show me where and how we’re gonna get
back onto the highway—or if we’re going to need to recalibrate. When I’m doing
a rough draft I’m all about forward momentum. I keep a file open to make notes
on what and where I’ll need to go back and change previous decisions when I get
to my first round of revisions so I don’t have to do too much hunting for my
big changes. But as someone who writes my first drafts linearly—I want to
experience the story as much like my readers will as possible—getting from
start to finish without too much stumbling or fumbling is important.
What have you’ve learned
during your self-publishing journey?
I did a lot of the design production aspects of my book, most
importantly the formatting and the cover. I actually really enjoy the design
processes for both of these things. I don’t think I’m really interested in
pursuing them in a business sense (making them for others), but as someone who
really enjoys learning new skills, and who had years to research and learn this
stuff, the fact that I know how to put a basic book together—let’s be real: I’m
not saying I’m on the same level as a professional designer—is pretty cool.
My biggest weaknesses are that I’m not aggressive enough in marketing my
work (yet) and because of Early Onset Osteoarthritis my hands can get very
tired / sore, which can make it harder to keep up with having an update blog /
active online presence, which is essential in convincing people to check out an
actual book. A book, by itself, is a very hard thing to get someone to take a
look at. There is a legitimate time investment involved in that, even if the
book is 'only' $2.99 or something.
When I was doing music and trying to get 3 minutes of someone’s time for
a song, that wasn’t as much of an ask. That’s where and why articles, short
stories, podcasting, youtube or whatever other online presence an author can
create is so essential. It’s way easier to convince people, over days, weeks
and months, to invest in you than to get them to flip open to that first page
without somehow proving you're worth their time.
What advice would you give a
new author just entering into the self-publishing arena?
A) Write something you want to read. I understand that, depending on
your goals, you might just want to finish a book. Or you might want to make
tons of money and be a best seller. Your goal for publication could be
something totally different. What I can tell you is that regardless of what
your goal is, writing a book you would want to read will put you ahead because
it ensures you’re wring a book you believe in and that you will be proud of.
There are many things in the later stages of self publishing that are hard to
control. What we write about isn’t one of those. Control is the biggest
advantage an indie author has, so take advantage of that while you can.
B) Know what your goal is as an author, but be willing to set realistic
milestones along the way. I hate to be the bearer of bad news, but it’s highly
unlikely that you will publish your book, turn in for the night, and wake up as
the next Stephen King or J.K. Rowling the following morning. Self publishing
frees a writer from needing to be chosen by a publishing house. But that comes
at the cost of needing to be chosen by readers, and they can be just as—if not
moreso—discerning. Remember, it’s not merely the cost of your book. The true
cost that a reader pays when they commit to consuming something you (or I!)
have written is their time. And time is way more strict than money—there are no
refunds or exchanges.
C) Be prepared to play the long game. When you are getting started and
releasing your first book, it can be very tough to get those first readers and
reviews. That can be frustrating, because building that initial foundation is
really important. There are two things you need to remember. The first is to
not give up. We all start here and while sticking with it won’t necessarily
guarantee success, giving up immediately upon the first sign of struggle will
guarantee failure. The second is to realize that a lack of immediate success
does not automatically mean that you or your book sucks. It’s a lot harder to
convince someone to read 300 pages of text than it is to get them to listen to
three minutes of music.
D) The best way to promote your first book is to get your butt back in
the chair and get busy writing the second book. Building a backlog of quality
writing that a new fan can devour when they do, finally, discover you means
that your readers have more books to buy and that you are actively and
consciously learning new things as an author. Because that’s where most of our
learning about the craft of storytelling comes from. Being knee deep in the
next tale, standing next to our characters (or behind them, or hovering like a
fly on the wall, or whatever analogy strikes your fancy!) as they face the
greatest and most meaningful challenges of their lives.
E) People get to live one life. Readers can use that life to explore a
thousand more if they so choose. And as authors, we are granted a chance at
having one of the lives we have constructed be one of the lives those readers
chose to envision and explore. I think that’s quite an incredible privilege. So
whatever you’re sitting down to write, make it count. Not everything you say on
a page needs to be true—after all, many of us (myself included!) are writing
fiction. But by starting from a point where we are writing a story we believe
in, we can ensure that when a reader chooses to invest in our work, that we are
presenting, to the best of our ability, a book worth reading. And that’s
something to be proud of.
Besides writing, do you have
any other passions?
I’m really into decorative planning and journaling. I love stickers,
markers, washi tape, and documenting my life in creative ways that are
distinctly unique to me.
I am a lifelong fan of video games. Turn based and strategy RPGs tend to
be my favorites if I’m playing. I’ve also invested hundreds, if not thousands,
of yours into MMORPGs like World of Warcraft. What I can’t play physically
because of my arthritis or cerebral palsy, my boyfriend will generally play for
me. We beat Far Cry 5, Far Cry: New Dawn, Mortal Kombat 11, Assassin’s Creed 3
Remastered and Resident Evil 2 Remastered, among other things, this year. We're
currently working on Death Stranding together and playing Pokemon Sword and
Shield with the intent to trade and battle each other.
I got really into board gaming this year. Some of my favorites include
Pandemic (normal and legacy), Gloomhaven, and Rise of Queensdale.
I’m a bit of a shopaholic. Not in the sense that I spend tons of money,
though. My favorite aspect of discovering new interests or products to enhance
my existing hobbies is spending countless hours studying what’s being offered
by a variety of different companies and choosing those I want to add to my own
collections. I have a very set amount of living space and need to make these
choices with care.
What’s next for you?
I am busy revising Sealer’s Queen,
which is the sequel to Sealer’s Game.
I’m also getting ready to write Sealer’s
Key, which will be the third book in the series. I always try to make sure
I have a rough draft of the next book well underway before I get too deep into
editing the next book or worrying about releasing it, because I want to make
sure the books connect properly and its much easier to make changes to
something when it hasn’t been published yet. I get annoyed when changes get made
to things after the fact (Yeah, I’m lookin’ at you Marvel Cinematic Universe…)
so I wouldn’t want to do that to my readers.
Thanks very much to Two Ends of the Pen for having me on their blog
today. I had a lot of fun answering these questions and I hope someone found
something here interesting or helpful. :)
Sealer’s Game
Kathy Coleman
(Sealer Saga #1)
Publication date: October 22nd 2019
Genres: Adult, Fantasy, Romance
Hell hath no fury like a goddess scorned…
As Champion, Carita of Bel Auryn thought she would spend her days fighting demons. Instead, she is drawn into the latest scheme of the Moon Goddess, Ruby: a contest to choose a man who will have the “honour” of fathering her child.
When Ruby encourages Carita to choose a man for herself, she picks the man she is most drawn to–and immediately regrets it.
Lucian Veradayne is the Lord of Death. He knows he must win Ruby’s game at any cost. It doesn’t matter that he has avoided her for two thousand years. Nor that she tried to kill their first child. And it really doesn’t matter that he would much rather woo Carita.
The Soul Well has given Lucian a prophecy: he and Ruby must have another child. A child who will save the world.
Dealing with their mutual attraction will be the least of Lucian and Carita’s problems. They are not the only ones who have been drawn into Ruby’s game. Someone else wants to win. Someone who wants Ruby dead. Will Carita and Lucian be able to protect her long enough for a victor to be named? And if they succeed, will they be able to walk away from each other to ensure the prophecy is fulfilled?
Sealer’s Game is a 55,000 word fantasy romance novella about the King of the Underworld, a kick-butt warrior priestess, and a ruthless goddess who will stop at nothing to get her own way. It contains language, descriptions of violence, and sexual themes that may not be appropriate for all readers. Recommended for ages 18+.
Author Bio:
Kathy Coleman lives in a little town in Ontario with her parents, one younger brother and two mischievous little dogs named D'Argo and Coco. She attended Trent University, majoring in English and Cultural Studies.
When she is not being kept awake at 3 a.m. by characters who refuse to quit talking, she can be found performing karaoke at charity events, updating her book blog I Write, I Read, I Review, shopping, or playing video games.
GIVEAWAY!
a Rafflecopter giveaway
No comments:
Post a Comment
Your post will be published after administrator approval.